immersive / experiencial / participatory 

Since I began making art, I've wanted to bring things alive for audiences.  In fact, at my very first gallery show of paintings,  I had costumed characters from the paintings walking around among the gallery crowd. To achieve this higher level of engagement, I like to look at my resources and see what other things can be done with them to offer something new to the experience. So in this way, my work is an intersection of entertainment, fine art, education and technology.  

A variety of examples... 

  • In the musical parade "Waking," in the final scene, the audiences is greeted by a giant, towering jellyfish. Inside the jelly our story character is revealed. She spins music for the audience, and the Jelly is her DJ booth above the crowd. The significance of this activation is to create a muscle memory so that the story and it's meaning are internalized by the physical experience.
     

  • The "Obama gown," is a gown hand painted with patriotic images. The gown is a beacon to create a public huddle of discussion about the illustrations that appear on the dress. 

 

  • In the activation of the digital interactive, "Eyes of Ballston," participants converse digitally with a tree of spirits and "wake up" their eyes made of programmed LED's.

 

  • At the outdoor event "Festi-belle," guests are more than entertained, they are activated. They ride art bikes, play with giant bubble wands, dress up and sing.

 

  • In the festival and parade "Bloom," the reboot of the National Cherry Blossom Festival, the experience changes from a display of a historical city to a canvas of progressive artists that live here now. It features a juried artisan parade and flotilla, open art studios and art classes.

 

  • In the "40 Years iphone app" for Meridian International Center, people explore a diplomacy exhibit with the aid of an app as they play hidden games that augment the exhibit information.  Although the exhibit traveled in China, it could be  played from anywhere in the world. The games were also built to be shared socially to market the exhibit.

  • I've also created 2 participatory arts companies for children (Lola's Lab and Left Noodle Right Noodle) LNRN allowed children  to explore cultural diplomacy through personalization of art, movement and drama. Adding to this, Lola's Lab in particular was a kin to a LARP (Live Action Role Play)  adventure in learning with live characters, plot twists and break out maker labs that gamified participation in the story experience.. 

 

©2019 by Lola Lombard Creative.