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STATE FAIR
A tech-immersive,
gamified story experience

How does a story become something all new and cutting edge? 


My ideas take shape in all sorts of ways, and I transpose my thinking to other mediums, technologies, formats, and locations.

 

Let's take the case of "Superoink, Adventure a the State Fair," one of my original stories. The “WHY" of the story and the interactive objectives of each part are similar, but different tools are used in the toolbox to get there. 


Creative Strategy 

Create and explore the story's unique story themes (such as flexibility, creativity, invention, etc.). Create challenges in ways that position participants to become the real heroes in the adventure. Invite them to help the characters solve problems along the way through active challenges and games, just like you’d imagine at a fair. 
 

Initial Concepts
Interactive Play Development - Superoink-01.png
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